Empire Model Grant Agreement

Readers` Opinions This press release contains forward-looking statements within the meaning of applicable securities legislation regarding Empire`s transactions and business. In some cases, forward-looking statements can be identified by the use of words such as “plan”, “expected” or “does not expect”, “budgeted”, “planned”, “estimated”, “anticipated”, “anticipated”, “believes” or variations of such words and phrases, or state that certain acts, events or results “may”, “could”, “could” or “could” or “could”. These statements involve known and unknown risks, uncertainties and other factors that may cause actual results or events to differ materially from those anticipated in such forward-looking statements. Although Empire believes that these statements are appropriate, it cannot be guaranteed that these expectations will prove to be accurate and there is no overem reliance on such forward-looking statements contained in this press release. These statements include statements on the expected execution of themed parking contracts and the shipping dates of the three rides. Due to prevailing economic conditions and other factors, many of which are beyond Empire`s control, actual results may differ materially from those anticipated in these forward-looking statements. The forward-looking statements contained in this press release represent Empire`s expectations at the time of this press release and are subject to change after such date. Empire disc discreasies any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or other reasons, unless required by applicable securities rules. TORONTO, May 29, 2018 (GLOBE NEWSWIRE) — Empire Industries Ltd (TSX-V:EIL) (“Empire” or “Company”) is pleased to announce that its 100% subsidiary Dynamic Attractions Ltd. has signed contracts worth $73 million for two transportation systems as part of its five-year strategic cooperation agreement with a consortium of theme parks in Asia, previously announced. For those unfamilath with previous versions of the Mods, the system of the era was the system by which technology is determined in the Imperial Civil War.

There were 5 different eras, each with different settings for factions, based on the period – these are the Isard era, the Thrawn era, the Palpatine era, the Daala era and the Pellaeon era, and players would advance through the eras by killing the imperial leader. The purpose of the system was to combine history and technology. While this goal has been achieved to some extent, there have been some significant problems. In the first place, while the Empire of the Hand and the New Republic would still benefit from a change of era, imperial players were often unaware that the number was higher, but that it did not necessarily benefit from changes of era in the same way – it is not a direct technological system, so higher is not always better. Second, while it was supposed to be a narrative system, and it certainly added a bit of depth for those familiar with the tradition, it wasn`t particularly intuitive for players who were less familiar with that period in Star Wars. For the imperials, who understood borders, but still wanted to enter other eras, the only method at their disposal was to try to sacrifice their heroes directly. In point 2.2, we are trying to solve or, at the very least, mitigate all these problems. We add a little more depth and variation to the changes in the eras and the method with which they occur, add more history to their appearance, and even change some of the circumstances that occur. In this article, we discuss new eras and changes and how they can happen.

Some of you may remember that one of the first changes we announced for 2.2 before we took the measure it has was a “regicide” feature where you can buy an upgrade and move on to the next era, as if the leader is dead…